NOTE: There are 11 Questions in all.
Question
1 is compulsory and carries 16 marks.
Answer
any THREE Questions each from Part I and Part II. Each of these questions
carries 14 marks.
Any
required data not explicitly given, may be suitably assumed and stated.
Q.1 Briefly
explain: (8
x 2 = 16)
a.
Interlacing
is refreshing every line on the screen in every refresh cycle.
b.
The
ambient light is constant for all surfaces in all the directions.
c. Both (1, 2, 3)
and (2, 4, 6) represent same point in homogeneous coordinates.
d. MIDI is a compression standard.
e. Using panning, finer details of a part of
image can be shown.
f.
Mapping
of a 3-D object to a 2-D image is geometric transformation.
g.
Application
of Computer Graphics.
h.
Octrees
are used to model 3-D objects.
Answer
any THREE Questions. Each question carries 14 marks.
Q.2 a. Modify Bresenhems Circle drawing algorithm
to fill the circle with a color. (7)
b. What do you understand by homogeneous
coordinates? How do they reduce
computations during transformations? (7)
Q.3 a. How does shadow mask method generate colors
in raster scan systems? (7)
b. Describe the
working of image scanners. (7)
Q.4 a. Magnify the triangle with vertices A(4, 3),
B(-2, -3) and C(4, -3) to thrice its size while keeping C fixed. (7)
b. What is Phong
specular reflection model? Briefly
explain the vectors L, N, R, V and H used in the model. (7)
Q.5 a. Scan
convert the line from A(2, -1) to (8, 4) using Bresenhems algorithm. (8)
b. Differentiate between
(i) Bitmapped and outlined font.
(ii)
If we want to resize a
image to one that is
640 pixels wide with same aspect ratio, what would be height of the resized
image. (4+2)
Q.6 a. Clip the line AB (-1, 5) to (3, 8) using
midpoint subdivision process. (6)
b. Find a normalization transformation from the
window whose lower left corner is at (0, 0) and upper right corner is at (4, 3)
onto the normalized device screen so that aspect ratios are preserved. (4)
c. Explain generation of bar charts and pie charts. (4)
Answer
any THREE Questions. Each question carries 14 marks.
Q.7 a. Describe stack based seed fill algorithm with
the help of an example. (10)
b. Briefly
explain different kinds of light emitting sources? Give examples also. (4)
Q.8 a. Briefly
explain CSG method for solid object modelling with the help of examples. (5)
b. Why are hidden-surface algorithms needed? (4)
c. Given points
and
and a view point
determine which points
obscure the others when viewed from C. (5)
Q.9 a. Prove the following
:
=
(4)
b. What do you
understand by second order continuity?
What are the conditions for getting such continuity in Bezier curves? (6)
c. What are B-spline cubic curves? Give an example of open uniform B-splines? (4)
Q.10 a. Briefly
explain the various types of parallel projections. (7)
b. What are the
various hardware components required for multimedia applications? What is the necessity of having special
hardware for multimedia applications? (7)
Q.11 Write
short note on any FOUR: -
(i)
Virtual
Reality.
(ii)
Light
Pen.
(iii)
Octrees.
(iv)
Hypertext
and its advantages.
(v)
Windows
Paint Brush. (3.5 x 4 =14)